Projects

KBOO Radio 50th Anniversary Exhibit

KBOO Radio 50th Anniversary Exhibit

Content Strategy + Exhibit Design + Production

KBOO Radio in Portland was celebrating their 50th anniversary and wanted to engage with the Oregon Historical Society. I provided end-to-end services including product visioning and communication, project planning, content strategy, graphic design, fabrication coordination, and installation oversight, which culminated in a 6-month deployment of an exhibit chronicling the major events in the station’s history.

Design Week Portland Stage Pieces

Design Week Portland Stage Pieces

People & Project Management + Fabrication

I was part of a diverse group of Portland design evangelists who came together in 2012 to launch a week-long celebration of design. For my part, I recruited and managed a team of designers to produce stage pieces and other iconic collateral for keynote events. In addition, I was instrumental in developing relationships between DWP and CHIFOO, IDSA, Pigsquad, Game Lab Oregon, Portland Fashion, and The Art Institute of Portland.

Intel Global Supply Management Leaders' Summit

Intel Global Supply Management Leaders' Summit

Workshop Design + Game Design + Graphic Design + Event Production

After a number of highly successful engagements, word got around Intel that I was a innovative force majeure with regard to leadership events. As such, I was approached by leaders of the Global Supply Management organization with an amazing problem statement. “No one knows what anyone else does in our org.” I created a fun yet efficient solution for their problem which deployed over the course of 4 days at their leadership summit. The solution included a large scale design thinking workshop which yielded actionable insights and strategic thinking 2 years in advance of when key market conditions arose.
Intel Sales Process Training Game

Intel Sales Process Training Game

Game Design + Instructional Design + Production

The Intel field sales force had recently adopted Imparta’s Creating Customer Value sales strategy for customer-centric selling. Senior management planned to use the yearly Intel Sales and Marketing Conference to deliver key training to populate this strategy among the field sales agents. As a subject matter expert in Games for Enterprise, I was brought in to create a collaborative, interactive experience which not only helped deliver business-critical content in a memorable way, but emphasize cultural attributes key to the success of higher level transformation currently in flight.

Global Marketing Executive Dashboard

Global Marketing Executive Dashboard

UX Research + UI Design

Zimmer Biomet Dot Com

Zimmer Biomet Dot Com

UX Research

Intel Sales Target Attainment Dashboard

Intel Sales Target Attainment Dashboard

UX Research + UI Design

Intel Commissions Design Workshop

Intel Commissions Design Workshop

Workshop Design + Facilitation

Downstage Center Productions

Downstage Center Productions

Content Strategy + UI Design + Development

Expedition IT Engagement Game

Expedition IT Engagement Game

Art Direction + Game Design + Production + Facilitation

Intel Enterprise Games Workshop

Intel Enterprise Games Workshop

Workshop Design + Facilitation

Intel Advanced Collaboration Environment

Intel Advanced Collaboration Environment

UX Research + UI Design

Sales and Marketing Data Analytics

Sales and Marketing Data Analytics

Brand Development + Graphic Design

Intel IT Leaders' Summit

Intel IT Leaders' Summit

Creative Direction + Brand Development + Production

Intel Sales and Marketing Conference IT Swag

Intel Sales and Marketing Conference IT Swag

Graphic Design + Production

Collab-O! Sales Process Ice Breaker Game

Collab-O! Sales Process Ice Breaker Game

Game Design + Production

UX Design Class Redesign

UX Design Class Redesign

Instructional Design

Intel Intranet Gamification

Intel Intranet Gamification

Engagement Strategy + Game Design

Large Live-Action Games for OMSI After Dark

Large Live-Action Games for OMSI After Dark

People & Project Management + Game Design + Production + Facilitation

Women at Intel Network

Women at Intel Network

Engagement Strategy + Graphic Design + Production

Balm Figet Toy: Thesis Project

Balm Figet Toy: Thesis Project

Design Research + Industrial Design: Durable Goods

Deluvia Card Game: Independent Study

Deluvia Card Game: Independent Study

Design Research + Game Design + Production

Hack Harrassment App

Hack Harrassment App

Brand Development + UI Design

Intel Sales Services and Solutions Workshop

Intel Sales Services and Solutions Workshop

Workshop Design + Facilitation

In The Afterward: Card Game

In The Afterward: Card Game

Game Design + Graphic Design + Production

Intel Software Services Group Workshop

Intel Software Services Group Workshop

Workshop Design + Facilitation

Wind River Collaborative Tools Contextual Inquiry

Wind River Collaborative Tools Contextual Inquiry

UX Research

Intel IT Visioning Workshops

Intel IT Visioning Workshops

Workshop Design + Facilitation

Werewolf: Into the Woods Expansion

Werewolf: Into the Woods Expansion

Game Design + Facilitation

Danger & Play: A Murder Mystery

Danger & Play: A Murder Mystery

Game Design + Facilitation

No More Marshmallows

No More Marshmallows

Game Design + Facilitation

Game Lab Oregon

Game Lab Oregon

Workshop Design + Event Production

GameStorm Convention

GameStorm Convention

UX Research + Ethnography + UI Design

Post Terra Pack

Post Terra Pack

Industrial Design: Softgoods